That's fair. I know I added a very short delay from when the animation starts to when the input is actually "registered" as a jump, since some of the frames still have the player in the water. I think overall that perhaps there are too many frames though and that the whole animation is perhaps unnecessarily long. I'll tighten things up in a future release.
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Fun but the jump has such a massive delay it feels impossible to use
Thanks for trying it out! Do you mean the delay between the input and the jump occurring or the total length of the jump animation?
I meant like when you hit jump it’s takes a while before you get the I frames (I think there are I frames but maybe I’m wrong lol
That's fair. I know I added a very short delay from when the animation starts to when the input is actually "registered" as a jump, since some of the frames still have the player in the water. I think overall that perhaps there are too many frames though and that the whole animation is perhaps unnecessarily long. I'll tighten things up in a future release.